To deliver this visual splendor, the game supports 3D acceleration, with resolutions topping out at an impressive 1600 x1200 (16-bit color). The lush landscapes are also realistically portrayed - rippling translucent water, real-time lighting, sunlight that impairs vision and a backdrop of moving clouds. Highly detailed dinosaurs roam the scenery with convincing animation. Graphically, the environments and the dinosaurs themselves are quite attractive, especially for a value-priced product where there's often a limited development budget. In total, there are roughly a dozen herbivores and carnivores to hunt, ranging from the rhino-like Chasmosauras and stumpy Stegosauras to the Velociraptors and the granddaddy of them all - the T-Rex. Ladies and gentlemen and children of all ages will undoubtedly enjoy exploring the vast grounds, which include swamps, beaches, jungles, small villages and deserts. The five locations are roughly four times bigger than the maps in the original Carnivores so the replayability factor is much higher. To offset this increased danger, you'll get more weapons and handy toys such as radar, cover scent, camouflage or double ammo. Extra points are awarded for killing (or tranquilizing) specific dinosaurs, and the more points you collect, the more dangerous the next locations will be. Naturally, a hundred credits won't buy much, so you can't start off with anything more dangerous than a simple handgun or a crossbow. At the beginning of the game, players are given 100 credits to rent a planetary location, purchase weapons and buy any extras to aid in the hunt. But unlike the original title, the rules have changed a bit. Capitalizing on this daring impulse are companies like the DinoHunt Corporation who will drop you on the planet FMM UV-32 where you can hunt real dinosaurs. Like the original Carnivores, developed by Ukraine-based Action Forms and released under the WizardWorks moniker, the sequel places you in the role of a hunter stalking creatures a bit bigger and tad more dangerous than deer.